Adriano Muricy3D Generalist · Technical Artist

Tools that take the repetitive work out of 3D production.

Procedural generators, engine tooling and profiling for film and games. Six years between VFX, live-ops and real-time — currently at Gameloft Montreal.

UnityUnrealBlender Geometry NodesPythonShaders

Nova Dining Set — Animated Product Configurator

A quick animated viewer for an extendable dining set: change the length, the wood, and the colours in the room.

Product vizUnity 6Blender

A glowing pod with a magical creature growing inside it

A seed pod lit from within, with the swirl, the blur and the glow all material properties — no simulated particles, no collision.

Unity 6HDRPShader Graph

Premium Store Capture Tools

Transparent store renders straight out of a custom URP, plus three editor tools that made avatar outfits capturable.

UnityURPEditor tooling

Procedural Lookout Tower

A Geometry Nodes generator sent to the client instead of a model, so the director could dial the tower per shot.

BlenderGeometry NodesProcedural

Blender Scene Optimization Tools

Viewmodes that colour a scene by what it costs — faces, modifier time, texture memory, shader complexity — plus a VRAM report.

BlenderPythonAddon

Orienting Jigsaw Puzzles to Move Intuitively

Curved puzzle pieces that stay on the surface of a sculpture while the player drags them — the direction built in Blender, the aiming resolved at runtime in Unreal.

Unreal EngineBlenderHoudini

Architectural visualization

On the side I render interiors for a decoration studio. Each image is a bit of everything — modelling and UVs for the pieces that do not exist yet, texturing, procedural patterns where something repeats, materials and lighting adjusted until the room reads the way the designer pictured it, the scene trimmed down enough to render in time, and a compositing pass at the end.