Adriano Muricy3D Generalist · Technical Artist

Tools that take the repetitive work out of 3D production.

Procedural generators, engine tooling and profiling for film and games. Six years between VFX, live-ops and real-time — currently at Gameloft Montreal.

UnityUnrealBlender Geometry NodesPythonShaders

Premium Store Capture Tools

Transparent store renders straight out of a custom URP, plus three editor tools that made avatar outfits capturable.

UnityURPEditor tooling

Procedural Lookout Tower

A Geometry Nodes generator sent to the client instead of a model, so the director could dial the tower per shot.

BlenderGeometry NodesProcedural

Blender Scene Optimization Tools

Viewmodes that colour a scene by what it costs — faces, modifier time, texture memory, shader complexity — plus a VRAM report.

BlenderPythonAddon