ADRIANO MURICY

3D GeneralistTechnical ArtistReal-time VisualizationUnity & Unreal

Technical art and pipeline work: procedural asset generators, shaders and tooling for film and games. Each project below is a short write-up of how it was built.

Premium Store Capture Tools

Transparent renders out of a custom URP pipeline, plus three editor tools for masking, material switching and posing avatar outfits. Paintover gone for half the store images, the rest 50% faster.

Unity · Editor tooling · Rendering · Live ops

Procedural Lookout Tower

A Geometry Nodes generator that replaced per-review-round modelling: the director dialled height, footprint, beam sections and cabin size per shot instead of sending notes back to me.

Blender · Geometry Nodes · VFX pipeline

Blender Scene Optimization Tools

Viewmodes that colour a scene by face count, modifier time, texture memory and shader complexity, plus a VRAM budget report. Diagnostics done; the optimizer half is in progress.

Blender addon · Python · Profiling · WIP