Tools that take the repetitive work out of 3D production.
Procedural generators, engine tooling and profiling for film and games. Six years between VFX, live-ops and real-time — currently at Gameloft Montreal.
UnityUnrealBlender
Geometry NodesPythonShaders
Premium Store Capture Tools
Transparent store renders straight out of a custom URP, plus three editor tools that made avatar outfits capturable.
UnityURPEditor tooling
Procedural Lookout Tower
A Geometry Nodes generator sent to the client instead of a model, so the director could dial the tower per shot.
BlenderGeometry NodesProcedural
Blender Scene Optimization Tools
Viewmodes that colour a scene by what it costs — faces, modifier time, texture memory, shader complexity — plus a VRAM report.
BlenderPythonAddon